

That's how I've setup my monitoring levels per the dB SPL scale, though standardizing internal "working levels" is also part of that.

Well, if you want to increase the level of Live, that's done outside of the application. You want to be able to hear small sounds without having to boost them in the mix, right?

Obviously, the answer is not to turn up the volume of your mix, because that would result in unwanted final effects. Maybe the company can add something to Preferences to turn up the sound of the program on your computer. I've seen other people also asking about this with Ableton. Earbuds are too quiet, although they work for everything else on my computer (including Audacity and other programs that use sound). I need to plug in my big cans just to be able to hear it at an OK level. I just want to be able to hear Ableton better.

However, I'm not looking to increase the volume of my mix. It's probably a good idea to get into the basics of "gain staging" as well as knowing your levels in different places really helps. See background in " An alternative to Normalizing mix exports for listening". Lately I've been using auto-gain in MLoudnessAnalyzer. The latter for protecting your ears when wearing headphones. You should generally realize that mastered media is not something to compare to until you're at that stage with what you create in Live.Ī combination of the native Utility (Gain) and Ice9 Automute in the master will probably work. Yes it can be used to help clamp down erratic noise blasts, but rather than a limiter, which will affect how you hear the music when it’s being hit, I highly recommend Cerberus Audio’s Ice9. In short - you're probably working with your levels a little too loud, and noise bursts are particularly loud and dangerous to the ear, compared to music, at any given level.Lower volume than youtube or whatever at half doesn't sound right. Unless you’re mixing and mastering your own music, or have had your engineer communicate with you specifically to include it, don’t bounce with it on. You'll very likely find that, unless you're writing slamming electro music, the level of your music is pretty low, particularly if you're leaving a good amount of headroom when working. Now stop the noise and play your cubase music. With your monitors/headphones set very very low - turn the level of that noise up towards 0db (it defaults to -12 when you open the plug in I believe). You can easily mimic it by creating an audio track in CB, adding the "TestGenerator" and selecting white noise. However, the sort of noise you're trying to protect against is not transient in nature, but prolonged. Loud things in music tend to be very brief, the transient hit of a drum for example. you should be working with some headroom, such that your music, in it's loudest sections still has a level of several db lower than zero - in my case, mixes in cubase peak at around -12, although you might get different advice from different people on that. Yes latency increases by approx 1ms - I just googled it and that latency info is on the steinberg website.Ī very quick explanation - you'll have to search around the forum to learn more. To answer your questions about the limiter (as separate from the above info) - yes signal under the threshold remains intact / un-affected. Jbridge has proved very useful in allowing me to keep a couple of other old vst plugins too.Īlternatively Nugen's "sig mod" product has a module that does the same thing. you would still need to spend a small amount of money on (the incredibly useful) jbridge to create a 64bit compatible. Annoyingly I think it's 32bit only so won't work if you're using more recent versions of cubase, unless you jbridge it.
#ICE9 AUTOMUTE FREE#
If you search for "Ice9 vst" there's a free plug-in that will do it well. That's because, depending upon how loud you're working, the solution above will have some usefulness - but could still end up with you hearing a very loud, prolonged sound. To protect against loud sounds you ideally should have something that will quickly cut the sound dead above a threshold.
